April 10, 2012

To his friend...


20 comments:

  1. Is there anything I need to know about Heroclix that this picture isn't telling me?

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    1. Let's keep both hands above the table…

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    2. Yeah, that set is retired, as is the map. The current maps are rectangular so as to ease playing on standard tables and help prevent people from hiding in corners.

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    3. No but thanks to that picture I learned that somewhere in the world there's a little boy who looks like Emma Watson.

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    4. Yeah- that's EXACTLY how I remember it.

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  2. He's right, you know.

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  3. I once got a bloody nose a friend pissed me off so much playing heroclix.
    We were playing a timed game and he was just a bit ahead. He decided to check the rule book on virtually everything as soon as I started making a comeback

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    1. So then you punched yourself in the face?

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    2. Worked in Fight Club, didn't it?

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  4. As a HeroClix player I can attest that there are dinks out there who will stall for time, etc. Dude, just call the Judge over and have him end the stalling.

    As for the violence... I don't think it's HeroClix that brings that out in people, but rather that certain people have anger issues. I once had a guy threaten to smash my figures because he didn't like that I was winning. I was about 22 at the time, and the guy was in his mid-30's. Seriously.

    Anyway, while there are jerks in HeroClix, most of us are (relatively) sane. Plus, we bathe more often than the Magic players.

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    1. > we bathe more often than the Magic players.
      That's not really saying much. Or even saying anything.

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    2. Fair enough, but you know what I mean.

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  5. "I was crossin' my eyes, stickin' my tongue out at him, and callin' him a f***in' f****t over'n over again, but dude, that's how the game is played."

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  6. I remember I was so excited for it when it came out- many, many years ago now... the Marvel ones. -I bought around $80 worth of base sets and expansions and everything and ended up hating it because of the way the moment/attack system worked. It's been so long- I don't remember the details of it now. But I remember I asked my brothers: Can't we just change the rule- make our own version of the game? Because I don't like the way the turn-system and shit is... and we're just playing around for fun anyways.
    They were like: "No."
    I'm like- "You guys want to buy these awesome Hero-Clix off of me?"
    And then I went and played Overpower instead.

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    Replies
    1. Overpower? The card game!? Well, to each his own, but if that's the kind of game you like, I completely understand why you wouldn't like HeroClix. That said, the rules have changed quite a bit from when the game first came out. The main thing that affected movement was the addition of a No Action After Taxi rule; characters couldn't Attack after being carried into position.

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    2. What the hell's wrong with OverPower?

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    3. I know, right? Game is PIMP! I even got the DC expansion...

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  7. Overpower was AWESOME!!!! I've played it, heroclix and VS system. And heroclix was the worst of the bunch. It was way too easy to be cheap, or be a jerk. I stopped playing and went into heroclix modding. (Where you would repaint and re-sculpt figures in order to change them into other characters). Much more satisfying.

    Heroclix bringing out the worst in people? More true then not.

    With Overpower, it was much easier to have a fair game. Just wish they hadn't focused on venture totals during the last few releases.

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  8. My every experience with OverPower involved people having better cards than me and making me feel like a moron for not having said cards, so it sounds like I had the experience you had with HeroClix.

    With VS is was similar (only I was older and could afford the powerful cards), where the best cards were Rare and such.

    It really does come down to play group, I guess. Our HeroClix players are, for the most part, normal people who won't jump down youre throat and be a jerk. And, a good number of us do mods as well.

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  9. That's the advantage of Munchkin: all players share the same deck, so players can't collect power cards without sharing them with their opponents.

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